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Game Loft Goes to the Dogs

Members and staff alike eagerly await the annual end of the year party. It's a chance to celebrate achievements, as members surge forward in education, some moving to the next grade, some graduating and moving to college. It offers a time to reflect upon the connections made and introspection achieved during Game Loft involvment during the preceding year. Some new faces even appear during the party - new faces that we hope soon become old friends.

This year's soiree, like it's predecessors, did not disappoint. The food was amazing; Kitchen Commander Kali Rocheleau served an array of innovative items for a "Feast of Fools." What appeared to be baked potatoes were actually servings of ice cream; scrumptious looking cupcakes turned out to be meatloaf. Dinner was a delicious adventure.

Following the feast, members' commitment to character development was tested in the groundbreaking and innovative "dog" RPG. New heights of gaming were reached - all by getting down on all fours.

Players first chose between being a purebred pooch or a hard-luck mutt. Each category of character came with it's own peculiar set of strengths and weaknesses; for example, mutts had much better survival skills, while purebreds were more skilled at interactions with humans. Dice rolls and specific breeds quickly modified the statistics, and the organized chaos began.

Purebreds participated in a dog show. The event proved melodramatic; the final, most painful blow dealt to the crowds was the award of victor to an imposter: a cat! Word among the mutts had it that member Luke Merrithew's character was involved in the matter; Luke commented, "My inner cat came out." It mattered not once the mutts barged in, lifting legs and raining on the parade.

Members and staff agree that the whole RPG was positively un-fur-gettable - simply doggone amazing.

 

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